Developer Blog / Projects in Progress

3D Voxel Game Engine
Create 3D game engine from scratch in C++ using SDL2 (OS abstraction), OpenGL (visuals), Bullet Physics and Squirrel (in-game logic), then use this to make a voxel-based first person roguelike game with a fully random generated and destructible world.Blog entries about the project:

Codename Z
Started off as a university project where I was writing a 2D game, then later ported it to 2.5 dimensions using a CPU based ray-cast rendering technique, similar to what they used in the Wolfenstein 3D or Doom games.Blog entries about the project:
- hu VEP verseny
- hu Codename Z Alpha Update 1
- hu Codename Z Alpha Update 2 - Átmaszkírozva Karácsonyra
- hu Codename Z Alpha Update 3 - Eléggé részecske meg dolog
- hu Codename Z Alpha Update 4 - Look at all the camera angles I give
- hu Fedőnév: Z alfa rilíz
- hu Codename Z Alpha Release
- hu Első Gameplay Trailer
- hu Codename Z: Alpha Update 5 - Sentry Turret
- hu 15. éves a <19 Szabadfogású Számítógép Verseny

Star Trek working combadge
The goal is to recreate a working combadge from Star Trek which chirps when the wearer touches it, just like in the movies. The badge is the one used in the Deep Space 9 and Voyager series.Blog entries about the project: